package lissajous import ( "image" "image/color" "image/gif" "io" "math" "math/rand/v2" ) var palette = []color.Color{ color.Black, color.RGBA{0x00, 0xff, 0x00, 0xff}, color.RGBA{0xff, 0x00, 0x00, 0xff}, color.RGBA{0x00, 0x00, 0xff, 0xff}, } const ( backgroundIndex = iota foregroundIndex ) func Lissajous(out io.Writer, cycles int) { const ( res = 0.001 size = 100 nframes = 64 delay = 8 ) // Note that this generates the exact same random number per // run of the program. freq := rand.Float64() * 3.0 anim := gif.GIF{LoopCount: nframes} for i := range nframes { img := newImage(size, cycles, float64(i)/10, res, freq) anim.Delay = append(anim.Delay, delay) anim.Image = append(anim.Image, img) } gif.EncodeAll(out, &anim) } func newImage(size, cycles int, phase, res, freq float64) *image.Paletted { rect := image.Rect(0, 0, 2*size+1, 2*size+1) img := image.NewPaletted(rect, palette) randIndex := 1 + uint8(rand.IntN(len(palette)-1)) for t := 0.0; t < float64(cycles)*2*math.Pi; t += res { x := math.Sin(t) y := math.Sin(t*freq + phase) img.SetColorIndex(size+int(x*float64(size)+0.5), size+int(y*float64(size)+0.5), randIndex) } return img }