| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 12 days | feat: add more players | demo | |
| 12 days | docs: add comment explaining wg.Wait | demo | |
| It's a bit trite for now, but it'll do. | |||
| 12 days | feat: use log.Fatal instead of fmt.Println | demo | |
| I figure this would draw attention to me more handily if any of these reads did in fact succeed. | |||
| 12 days | docs: fix comment | demo | |
| 12 days | refactor: remove unused 'done' channel parameter | demo | |
| 12 days | feat: get something that looks like it works! | demo | |
| 12 days | chore: add logging to indicate when workers start and stop | demo | |
| 12 days | test: add test file | demo | |
| 12 days | chore: ignore things related to profiling and testing | demo | |
| 12 days | chore: ignore binary | demo | |
| 12 days | refactor: move game code into testable function | demo | |
| 12 days | feat: specify secs using -s + use Ball{} | demo | |
| 12 days | feat: copy ping-pong example | demo | |
| 12 days | chore: initialize project | demo | |
| 12 days | chore: mark project root | demo | |
