package main import ( "flag" "fmt" "sync" "time" ) type Ball struct{ hits int } func main() { numSecs := flag.Int("s", 1, "Number of seconds game should last") flag.Parse() game(*numSecs) } func game(numSecs int) { var wg sync.WaitGroup done := make(chan struct{}) p0 := make(chan Ball) p1 := player(1, &wg, done, p0) p2 := player(2, &wg, done, p1) t := time.Tick(time.Duration(numSecs) * time.Second) p0 <- Ball{} loop: for b := range p2 { select { case p0 <- b: case <-t: break loop } } close(p0) wg.Wait() fmt.Println("Done for now") } func player(id int, wg *sync.WaitGroup, done <-chan struct{}, input <-chan Ball) <-chan Ball { out := make(chan Ball) wg.Go(func() { defer func() { close(out) fmt.Printf("(%d) finished\n", id) }() fmt.Printf("(%d) started\n", id) loop: for b := range input { b.hits++ fmt.Printf("(%d) %d\n", id, b.hits) time.Sleep(100 * time.Millisecond) select { case out <- b: case <-done: break loop } } }) return out }