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package main
import (
"fmt"
"time"
)
type Ball struct{ hits int }
func main() {
table := make(chan *Ball)
go player("ping", table)
go player("pong", table)
table <- new(Ball)
// Make the game last this long.
time.Sleep(1 * time.Second)
// Game over: grab the ball.
<-table
}
func player(name string, table chan *Ball) {
for {
ball := <-table
ball.hits++
fmt.Println(name, ball.hits)
time.Sleep(100 * time.Millisecond)
table <- ball
}
}
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