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package main
import (
"flag"
"fmt"
"sync"
"time"
)
type Ball struct{ hits int }
func main() {
numSecs := flag.Int("s", 1, "Number of seconds game should last")
flag.Parse()
game(*numSecs)
}
func game(numSecs int) {
var wg sync.WaitGroup
p0 := make(chan Ball)
p1 := player(1, &wg, p0)
p2 := player(2, &wg, p1)
t := time.Tick(time.Duration(numSecs) * time.Second)
p0 <- Ball{}
loop:
for b := range p2 {
select {
case p0 <- b:
case <-t:
break loop
}
}
// This sets off a chain reaction that closes the other
// p-channels (p1, p2, etc.)
close(p0)
wg.Wait()
// If any of these prints out, we know we did something wrong.
for range p0 {
fmt.Println("P0")
}
for range p1 {
fmt.Println("P1")
}
for range p2 {
fmt.Println("P2")
}
fmt.Println("Done for real!")
}
func player(id int, wg *sync.WaitGroup, input <-chan Ball) <-chan Ball {
out := make(chan Ball)
wg.Go(func() {
defer func() {
close(out)
fmt.Printf("(%d) finished\n", id)
}()
fmt.Printf("(%d) started\n", id)
for b := range input {
b.hits++
fmt.Printf("(%d) %d\n", id, b.hits)
time.Sleep(100 * time.Millisecond)
out <- b
}
})
return out
}
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