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2026-05-25docs: indicate where in the code the game startsmasterdemo
2026-05-25feat: print b.hits when control reaches the main goroutinedemo
2026-05-25docs: add commentsdemo
2026-05-25feat: use GOEXPERIMENT=goroutineleakprofiledemo
That is, use it to check for goroutine leaks.
2026-05-24feat: vet the number of playersdemo
2026-05-24docs: add commentdemo
2026-05-24docs: edit commentdemo
2026-05-24feat: make number of players configurabledemo
2026-05-24feat: generalize over multiple playersdemo
2026-05-24feat: add more playersdemo
2026-05-24docs: add comment explaining wg.Waitdemo
It's a bit trite for now, but it'll do.
2026-05-24feat: use log.Fatal instead of fmt.Printlndemo
I figure this would draw attention to me more handily if any of these reads did in fact succeed.
2026-05-24docs: fix commentdemo
2026-05-24refactor: remove unused 'done' channel parameterdemo
2026-05-24feat: get something that looks like it works!demo
2026-05-24chore: add logging to indicate when workers start and stopdemo
2026-05-24test: add test filedemo
2026-05-24chore: ignore things related to profiling and testingdemo
2026-05-24chore: ignore binarydemo
2026-05-24refactor: move game code into testable functiondemo
2026-05-24feat: specify secs using -s + use Ball{}demo
2026-05-24feat: copy ping-pong exampledemo
2026-05-24chore: initialize projectdemo
2026-05-24chore: mark project rootdemo