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authorBrandon C. Irizarry <brandon.irizarry@gmail.com>2026-04-23 17:39:00 -0400
committerBrandon C. Irizarry <brandon.irizarry@gmail.com>2026-04-23 17:39:00 -0400
commit6bd2615d4ee8aac13acec896631ddf349de36b4b (patch)
tree1b3b9f69d3fe3302955242b0c2e35eeac3c1862a
parent25b5ef615c13f2649bb8c7fcc3421c434e2646ef (diff)
feat: reword comment
-rw-r--r--main.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/main.go b/main.go
index 2f524c1..795f227 100644
--- a/main.go
+++ b/main.go
@@ -72,7 +72,7 @@ func game(numPlayers, faces int) {
// Launch a daemon to wait for the party to finish, so that we
// can close the finishedPlayers channel. This has to be
// non-blocking, since the range loop below is synchronized
- // with the party members.
+ // with the party goroutines.
go stopGame(&party, finishedPlayers)
minPlayer := Player{score: math.MaxInt}